10 Padrões de Design de Filha da P***
Quando o lucro vem antes das pessoas.

Young Milli
♟️ Hacks de Marketing
13 de agosto de 2025
5
min read

Já comentei anteriormente sobre os chamados dark patterns — práticas de design usadas por empresas para conduzir os usuários a decisões que favorecem a empresa, não o indivíduo.
Mas existe um nível ainda mais corrosivo. Um degrau abaixo do ético. É o que podemos chamar de design hostil intencional. Neste cenário, a interface não apenas manipula — ela engana. São decisões de layout, copy e fluxo pensadas cuidadosamente para direcionar o comportamento do usuário de forma prejudicial a ele, mas extremamente lucrativa para quem está do outro lado da tela.
Não se trata de erro. Não é falta de experiência em UX. É estratégia pura: elementos visuais e funcionais planejados para confundir, desviar e extrair — seja atenção, dados ou dinheiro. Essas práticas não surgem por acidente. Elas são implementadas com cálculo. Cada clique "sem querer", cada botão mal posicionado, cada opção omitida — é design que trabalha contra o usuário.
E o mais alarmante? Isso tudo está sendo normalizado, escondido sob a narrativa de "melhoria da experiência".
1. Shrinkflation

Shrinkflation is a classic case of less product = more profit.
Companies use this tactic to discreetly sell less of a product at the same price that it was before.

Companies can do this through labeling by displaying “FAMILY SIZE” or “PARTY SIZE” despite it being the same amount as the regular item. To the unsuspecting shopper, this is an easy one to miss.
2. Obsolescência Programada

Você compra um litro de leite e vê a data de validade clara no rótulo. Mas alguns produtos? Simplesmente deixam de funcionar — e a empresa é quem decide quando. Isso acontece com produtos planejados para durar pouco. É desperdício intencional. Projetados para serem descartáveis.
Pior ainda, algumas empresas encerram o suporte a versões antigas só por serem antigas. O Chromebook, por exemplo, tem uma “Data de Expiração de Atualização Automática (AUE)” — depois disso, o sistema deixa de ser suportado.

3. Lethal Enforcers

Do what we want, then you can do what you want. Maybe…
Lethal enforcers require the user to take the action that the company wants before they can do what they intend to do.
Lethal enforcers are essentially a way that companies gatekeep the decision making for users. Instead of giving users a free choice, the company decides for the individual the decision that should be made then makes that their only choice.
Want to view reviews on Yelp? Download our app first. Or when a company suppresses relevant search results to display sponsored products or content.
4. Loaded Question

Unless you’re a politician or a lawyer, you’ll likely get fooled by these trick questions.
Loaded questions take advantage of our good nature. We assume that we don’t need to read the entire question because we’ve already collected the information we need to answer it.
5. Bait and Switch


Luring someone in with the intent of receiving one thing and then when they get it, it’s actually cheap junk. Or advertising a bargain, and when they proceed to purchase it, the price has changed.
6. Throttling
Throttling is when a company intentionally downgrades the service or product with the hopes that the customer upgrade. This is different than forced obsolescence because the product still works; it’s just much slower and shittier than it used to be.
Apple has even been found guilty of this; Apple has settled a class-action lawsuit over its practice of slowing down older iPhones, agreeing to pay up to $500 million to impacted consumers.
Another example is “unlimited” data providers that sneakily slow down internet speeds once they pass a certain threshold of data usage.
7. Guilt Tripping

Guilt-tripping is the act of playing on one’s emotions to invoke them to take a particular action. Anything that guilts someone into making a purchase or making a decision because if they don’t then bad things will happen.
I see this a lot with companies requesting donations. Even if I’ve already donated to a company, they never seem satisfied and will emphasize that just another few dollars can REALLY make the difference.
Guilting can also be used in the form of Confirmshaming, a dark pattern that forces users to select an option like “No thanks, I don’t like free products” to close a pop-up.
8. Monopoly

Companies create a monopoly when they force someone to buy a currency or product that can only be used there and not transferred.
By doing this, companies ensure that customers will return again and again because they can’t use their monopoly money elsewhere.

9. Free Real Estate

Ads, Ads, Ads.
When every square inch of space that meets a pair of eyeballs is turned into a display ad — that’s when you’re in the presence of a free real estate pattern.
This becomes even worse when it’s something that must be looked at. Like the seatback on an airplane or the menu at a McDonald’s. Yes, McDonald’s blocks out the entire menu to show an ad every minute or so.
10. Decoy
This phenomenon is when companies change the terminology used to describe a word with a negative connotation. Most frequently seen in food packaging, companies call ingredients like sugar anything but sugar to fly under the radar of health-conscious consumers.
The British Heart Association has made this chart so consumers can be aware of all the different names for sugar that companies use on their packaging.


Written by
Young Milli
Danny is a seasoned design enthusiast and writer with over a decade in the industry. With a background in both graphic design and journalism, Danny combines crisp visuals with a narrative that captivates the reader. Specializing in modern minimalist aesthetics, they have contributed to various design magazines and blogs. Danny believes in the power of simple, elegant design and its ability to change the world.
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